WolfDatka

Projects04 of 04

Black Hole Wallpaper

A seamless-loop black hole render, written as GLSL shaders and encoded to video on the GPU. It is the background of this site's hero.

Status
finished
Period
2026
Role
solo
Links

The scene is a Schwarzschild black hole with an accretion disc, seen through a lens that bends light the way real photon paths do: the shader integrates u'' + u = 1.5 Rs u^2 for every pixel. Behind it sit a three-layer star field, galactic bands, slow background pulsars and the odd meteor.

It is a port of the night sky from my own game engine, reworked for a wallpaper: an off-centre, rolled composition, stars that stay sharp at any resolution, and a loop that hands the last frame straight back to the first. A Python script renders the frames offscreen with moderngl, runs bloom and tonemapping passes, and pipes the result into ffmpeg on NVENC.

  1. Light bending is computed per pixel from the Schwarzschild equation, not faked with a distortion filter.
  2. The disc pattern is crossfaded against itself across the loop, so the video repeats with no visible seam.
  3. Everything except the pipe to ffmpeg stays on the GPU, including the YUV conversion.